top of page

ADRIAN WAHRER

Characterized by deep-running levels of consistency across mediums and palettes composed of capricious alien tones, Adrian's works oscillate between neon and pastel in hopes of splitting the difference. While not always the most digestible things in the world out of context, they generally have a multimedia scope and follow functional, albeit esoteric rules. Historically, the range of media developed includes but is not limited to digital art, typography and motion graphics; music production and audio design; 3D modeling and animation; programming via HTML, CSS and C++; and pet-project video game work within Unreal Engine 4. Some inspirations include Art Deco, Brutalism, constructivism, demoscene, and jazz fusion.

WORK
bottom of page